AI Insights · Timothy · October 2021
Top 5 Sandbox Games Performance in South America Q3 2021
Roblox, Minecraft, Blockman GO, Terraria, and Crafty Lands showed varied performance in South America during Q3 2021. Roblox led in both downloads and revenue.
In Q3 2021, the top 5 sandbox games on the unified platform in South America experienced diverse trends in downloads, revenue, and active users. The data, provided by Sensor Tower, reveals interesting insights into the performance of these popular games.
Roblox from Roblox Corporation demonstrated a strong performance with weekly revenue consistently around $370K, peaking at approximately $408K in the final week of August. Weekly downloads climbed significantly towards the end of the quarter, reaching over 1M in the last week of September. The game maintained a high number of active users, with a notable increase to 25.2M in the final week.
Minecraft from Mojang saw a gradual decline in weekly revenue, starting at $124K at the end of June and tapering off to around $85K by late September. Weekly downloads followed a similar downtrend, ending the quarter at approximately 141K. Active users also decreased slightly, from 2.1M to around 2M.
Blockman GO by GVERSE INTERNATIONAL PTE. LTD. experienced fluctuations in revenue, peaking at $15K in early September before dropping to about $8.5K by the end of the month. The game’s weekly downloads showed a decline from around 111K in late June to 90K by the end of September. Active users peaked mid-quarter at 1.3M and then decreased to around 1.2M.
Terraria from 505 Games saw modest weekly revenue, fluctuating between $2.2K and $3K throughout the quarter. Downloads remained relatively stable, hovering around 700 to 850 per week, with a peak of 1K in mid-September. The game’s active users remained steady, around 10K throughout the period.
Crafty Lands by Afterverse Games, showed significant spikes in performance. Weekly revenue varied slightly, staying around $1.5K. However, downloads surged dramatically, peaking at 250K in mid-September before falling back to 105K by the end of the quarter. Active users saw a sharp increase to 735K mid-September, before settling at around 473K by the end of the month.
For more detailed insights and data, visit Sensor Tower.